I experimented with several tools creating smaller projects ranging from 3D, rigging, animation to augmented reality.
This is an AR based prototype of an application in which the user can see the meaning of body language of a canine through a 3D model of a dog. The user can toggle through various emotional states of said dog and be further educated by the canine’s state through highlighted traits. For this project I built a 3D model of a low polygon dog using blender. In this program I also rigged said dog and added animation sequences. Following this I used unity with the plugin vuforia and coded a prototype.
As part of a university project, an interactive mirror, I coded a program to censor an unhappy face.
I created an ik-rig of a walking character. I drew four 4 layers for the scene, one of which being the character. I connected the individual parts of the body to the skeleton using a plug-in in Adobe AfterEffects and turned it into a walk animation. This I modified to fit the characters and finally added facial animation elements.
As part of a university project I created a short animation regarding a special ability. I chose the ability to have anything drawn comes to life. I started by sketching a storyboard and animating everything using Clip Studio Paint.